NeXT Computer, Inc. -> Games

Forum index

TitleRepliesPosted ByDate
NeXT Game: Ragnarök- Twilight of the gods3domstepanAugust 22, 2025, 06:58:22 PM
GNU Chess 6.2.11 released1NitroJune 17, 2025, 02:32:17 AM
Meet John Romero: One of the Godfathers of the First-Person Shooter2NitroMay 15, 2025, 06:36:13 PM
How to Play the Doom Games in Chronological Order2NitroMay 08, 2025, 02:34:52 PM
More DoomGuy Pixel Art1NitroApril 25, 2025, 03:24:11 PM
DOOM Gets an Update With a Campaign by John Romero1NitroApril 14, 2025, 06:40:11 PM
John Carmack Developed Doom's Engine During a 28-Hour Coding Marathon1NitroApril 09, 2025, 09:48:06 PM
DoomGuy Faces [Adrian Carmack, 1993]1NitroDecember 30, 2024, 02:30:36 PM
Quake Ported to Arduino Nano Matter1NitroDecember 28, 2024, 09:17:00 PM
The FIDE World Chess Championship | Singapore 20241NitroNovember 23, 2024, 03:12:59 PM
DOOM: The Dark Ages | Coming 20255NitroNovember 23, 2024, 12:28:00 PM
Ever wondered what the Romero Games office looks like?2NitroNovember 08, 2024, 06:32:43 PM
Doom Reimagined - Doom 2 Enemies in Doom 11nussOctober 26, 2024, 10:07:22 AM
10 Iconic Classic Doom Levels1NitroOctober 12, 2024, 04:58:31 PM
id Software Just Surprise Launched Updated Doom + Doom 22NitroAugust 27, 2024, 11:54:44 AM
A Year in the Life of a Classic Game | DOOM1NitroAugust 17, 2024, 02:54:15 PM
Wolfenstein 3D - id Software and Apogee interview in 19921NitroJuly 21, 2024, 12:11:05 AM
DOOM in the App Store1NitroMay 21, 2024, 11:57:49 PM
Monopoly 2.11 on Executor 21sappasMay 17, 2024, 03:41:39 PM
NeXT Vegas Baby for your NeXT hardware and it works on Previous enjoy!1Rob Blessin Black HoleMay 08, 2024, 11:40:14 PM
QuakeWorld Launch Event - 19961NitroMay 08, 2024, 10:20:11 PM
From DOOM to DEMEO by Tom Hall1NitroApril 28, 2024, 12:32:57 AM
Doom At 30: The evolution of Doom through its first levels1NitroApril 20, 2024, 10:04:55 AM
From Keen to Doom1NitroMarch 05, 2024, 01:29:32 AM
GameTales: id Answering Machine1NitroFebruary 07, 2024, 04:41:24 AM
Problem running Doom In Previous 3.0 - NS 3.32wlewisiiiJanuary 24, 2024, 03:06:17 AM
How the Nintendo Zapper worked in Slow Motion | The Slow Mo Guys1NitroJanuary 16, 2024, 02:48:15 AM
Two connected NeXT cubes running Maze War1NitroJanuary 12, 2024, 03:23:54 AM
John's Chess Program Developed On NeXT4NitroJanuary 10, 2024, 08:52:33 PM
Voodoo Dolls in Doom1NitroJanuary 09, 2024, 04:56:03 PM
The Making of Quake | Shacknews1NitroJanuary 06, 2024, 07:44:45 PM
DOOM Stories - Doomguy's Identity1NitroJanuary 04, 2024, 02:38:09 PM
Quake's Player Speed1NitroJanuary 03, 2024, 03:45:01 PM
id Software origin story | John Carmack and Lex Fridman1nussDecember 30, 2023, 04:18:37 AM
Doom origin story | John Carmack and Lex Fridman1nussDecember 30, 2023, 04:17:56 AM
The Tools that Built Doom2NitroDecember 29, 2023, 08:44:31 PM
Programming Tools: Running Doom4NitroDecember 23, 2023, 08:51:45 PM
GameTales: Cray 64001NitroDecember 22, 2023, 04:59:53 AM
Dwars and decino Talk to Sandy Petersen About Doom1NitroDecember 21, 2023, 01:22:03 AM
Five years later, Doom megawad Eviternity just got a surprise sequel1NitroDecember 16, 2023, 05:23:17 PM
GameTales: the id logo1NitroDecember 16, 2023, 02:46:24 PM
Why Is Quake Like That? | Sandy Petersen2NitroDecember 16, 2023, 01:22:51 AM
Why Is Doom Like That? | Sandy Petersen1NitroDecember 15, 2023, 03:36:30 AM
John Carmack on Designing Quake's Addictive Gameplay | Joe Rogan1NitroDecember 14, 2023, 10:42:32 PM
Happy 30th Birthday Doom3NitroDecember 10, 2023, 01:00:05 AM
100 Copies of Doom vs Threadripper 7995WX PRO 96-core 192-thread CPU1NitroDecember 08, 2023, 01:05:27 AM
Doom 64 (100%) Walkthrough (Map30: The Lair)1NitroNovember 26, 2023, 05:07:02 PM
John Romero's SIGIL 2 dev: E6M1 Part 11NitroNovember 24, 2023, 03:13:50 AM
Doom 64 (100%) Walkthrough (Map37: Wretched Vats)1NitroNovember 20, 2023, 05:37:49 AM
Half-Life: 25th Anniversary Documentary1nussNovember 19, 2023, 03:55:25 AM
SIGIL II Exclusive Showcase w/ John Romero + Interview!1NitroNovember 17, 2023, 03:13:43 AM
50 Vintage Mac Games in 15 Minutes! (Black & White 68K Macintosh Games)8NitroNovember 14, 2023, 01:48:45 AM
Guitar Controlled DOOM is WILD...1NitroOctober 30, 2023, 06:25:59 PM
John Romero on Twitter/X1NitroOctober 10, 2023, 09:56:55 PM
BFG 90001NitroOctober 07, 2023, 01:05:59 AM
The Strongest Computer Chess Engines Over Time1NitroSeptember 29, 2023, 01:51:36 AM
Xboard's defualt chess engine takes on GNU Chess1NitroSeptember 28, 2023, 01:35:07 AM
Day in the life of John Carmack4NitroSeptember 27, 2023, 01:30:00 AM
DOOM’s Development: A Year of Madness1NitroSeptember 06, 2023, 02:30:52 AM
DOOM - How to Setup a Multiplayer Server in 20221NitroSeptember 04, 2023, 03:44:37 PM
Playing Doom on NeXTStep / OpenStep1NitroMay 13, 2023, 07:37:26 PM
Why John Carmack Chose NeXT For Developing DOOM1NitroApril 17, 2023, 01:31:11 PM
A Deep Dive into Id Software's DoomEd in-house Level Editor running in NeXTSTEP55NitroApril 11, 2023, 03:08:16 PM
It runs DOOM25NitroMarch 03, 2023, 03:04:46 PM
DOOM Pixel Art5NitroFebruary 21, 2023, 11:27:21 PM
GNU Chess4NitroFebruary 01, 2023, 10:15:59 PM
Doom as a tool for system administration2NitroJanuary 28, 2023, 07:36:59 PM
Doom now runs on a John Deere Tractor !2Rob Blessin Black HoleAugust 23, 2022, 12:05:45 PM
John Carmack coded Quake on a 28-inch 16:9 1080p monitor in 19951NitroJuly 11, 2022, 11:48:06 PM
NeXTStep Game - do you remember?2kingdonMarch 11, 2015, 09:06:46 AM
Quake 131neozeedMay 20, 2010, 08:36:15 PM
A Visit to id Software3NitroMay 10, 2009, 11:05:23 PM
John Romero and NEXTSTEP6NitroDecember 22, 2006, 12:36:36 PM
DOOM Developed on NeXT Hardware and Software9NitroDecember 31, 2005, 04:25:44 PM